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The Multi-game memory editor (MGME) is very different from any other memory editor. It enables you to very easily keep track of memory values that you have found, to give them descriptions and to group them according to their use.
Here is a list of functions:
Write complex scripts in a custom (c/basic) style language to manipulate the memory and create custom interfaces for mgme, these can be triggered in many ways (keys/timers/value changes/set loads etc).
Write scripts to send data to other MGME users to synchronize data (and create a basic multiplayer!), with just a few lines of code.
Use all the features of MGME over a network connection to a remote computer (LAN seriously recomended).
Automatically refresh lists and mark values that have changed or haven't changed
Show a list of values in 'sets' of memory
Export data in C++ struct format (more languages coming soon).
Show values in either String(*), Unicode(*), Double (8) Integer, Long (4) Integer, Float (4), Integer (2) and Byte(1) format, and remember individual value's preferences
Name values in sets
Continuously log a series of values as they change, then view in a spreadsheet program.
Create templates that contain information such as the name and type of data at each offset, and apply these to multiple areas of the memory
Create sets based on pointers from another set, infinitely
Change the values of data in the memory
Just list the values of data that you have named so that you can easily see a list of relevant data values
Watch certain values and alert you audibly with either a system beep or a wav files when they values either increase, decrease or change by a certain ammount
Store presets for values in individual sets and templates and name them, such as colours or models, so that you no longer have to remember complex numbers
Revert a single value, or an entire structure back to its previous value.
Export snapshots of data in CSV format for use in spreadsheet programs (e.g. Excel)
Quickly switch between games (different .gme files)
Export data into html format for displaying on the internet with options as to how much data is exported
Save snapshots of entire data sets and load them at the press of a button in game, or from outside the game manually.
Convert pointers into fixed values so that you can still see data even once a pointer has changed
Save snapshots of certain values, e.g. all the 'marked' values in a set, or all the non-marked values in a set.
Quickly copy addresses and values as either hex or decimal
Quick launcher to launch calculator or notepad
Quickly jump to an offset
Search a set for a value, and sieve it
And much more!
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