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![]() Welcome to the website for the Multi-game memory editor (MGME). MGME is very different from many other memory editors, and it is not designed to be used on its own. Its best used in conjunction with another memory editor (I personally use Tsearch and a bit of ArtMoney, though any memory editor is fine!) Its main purpose is to aid in the documenting and exploring of a fixed area of the memory. It allows some advanced exporting features such as strcuture exporting (C++ format), CSV exporting and a comprehensive scripting language with online support. It also allows remote memory hacking with the all the program's functions, so you can explore the memory of your game from a remote computer (LAN seriously recommended). Have a look at the (Slightly out of date) feature list using the link above, the begining of the scripting reference (under tutorials) and the (really really out of date) screenshots. MGME is still in alpha as it is still activly being developed and new functions are being added to it. Concequently, if you wish to try out MGME, you must email me at eAi Meanwhile, have a look at some of the tutorials or screenshots using the links above. eAi |
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